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For communication to flow, I advise surrounding yourself with good people and try being helpful to your co-workers. He was always understanding and gave us tremendous creative freedom.Įven though Mariana, Andre, and I live in the same city (Porto, Portugal), we mostly worked remotely on this production and we’ve become accustomed to working that way. Toblerusse, the creator and producer of Walter Precipitous, was a pleasure to work with. I know they both often surprise me and push the envelope. I know what Mariana (illustrator) and Andre (sound designer) are capable of and their workflow. Our team has been working together for several years on a number of projects. Teamwork Collaboration and Future PlansĬommunication is key, especially on bigger projects.

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Users can also get vector files from Reallusion or find free vector characters embedded in Cartoon Animator 5. This also allows users to import any vector graphics coming from any other online library. Reallusion demonstrates some in its tutorials, but sometimes you just have to play with them on your own to find the desired results.Īnd lastly, CTA’s Vector Graphic files were a big deal for me, since so many of the illustrations I work with are vector designs. There are many pre-sets included in CTA 5, and I suggest dragging and dropping them onto your character’s bones to test them out. On the project, I used Spring Editor to animate an otter, trying to recreate the bounciness of its tail motion. Spring Animation Design creates physics that were not possible before. The FFD feature truly helped us to animate Walter with an attitude to match his personality and created more cartoony motions. In our story, Walter is portrayed as a bubbly character with a dream to explore the world. This allowed us to squash and stretch the characters and easily create intricate effects straight out of the classic animation rule book. One such feature was the Free-Form Deformation (FFD) effect. With Cartoon Animator 5’s latest update, we were able to utilize many new features and give Walter and Crystal more character.
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Leveraging CTA5’s New FeaturesĬartoon Animator is already a handy software for both indie and professional animators. This is also when I textured some characters, and I am very pleased that my past experience helped me to make them look more vivid. Most of the background images and post-production were done using that software. When I finished with character animations, I brought them to After Effects, a software I was already comfortable with. I know most facial animators, 2d or 3d, can find that troublesome, so I am glad that Cartoon Animator streamlined the process and made facial animation and lip-syncing easier with their intuitive built-in functions. In Walter Precipitous, there are a lot of lip sync movements involved. Once I am done with the 2d character creation, I will move the model to Cartoon Animator for animation. I typically use Procreate to draw my characters and then take them to Photoshop to add the right colors. The process of creating the characters with Cartoon Animator was fun and quick, and when their models were finished, animating them was a breeze. The Crystal character was animated as a green screen body in CTA which we later turned into this beautiful intricate textured form in post-production using After Effects. There are a lot of emotions in Walter’s story, so I created two sets of mouths, one sad and one happy. I then moved the drawings to Photoshop, where I added color and prepared the models for CTA. I drew some sketches of the characters on an iPad using Procreate, putting them in neutral positions with all the facial features I would need throughout the film. When I first saw CTA’s 360 head rotation tutorial with an Angry Bird sort of character, I knew Walter would look great with this software. He changes forms from solid to liquid to gas, but most of the time we see him as a big-headed droplet. The first such story on which I used CTA 5 was called Walter Precipitous. Once we nail that down, I use Cartoon Animator to bring the project to life. Each partner we work with pitches us a story in less than a minute. Throughout this piece, you can see screenshots of our work. Our explainer videos are produced for many industries, and our customers represent all types of goods and services worldwide. I use 2d animation to turn my ideas into reality because I know I can do so with the right amount of artistic composition. Apart from commercial work, I’ve always been involved in personal projects such as creating animated series, podcasts, video games, comics, and more.

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At the studio, we handle the full production of animated explainers and music videos. I manage a small team of artists at my studio Toma Creators. I’m a freelance 2d animator and director from Porto, Portugal, working remotely for over 10 years.
